O.o

Oh goodness, the only reason I’m sitting here typing this is ebcause none of my friends are online to play HALO 2 with. I’ve made about a dozen or two dozen friends playing online, the voice chat really makes the game more personal. I don’t have a headset to chat with, but I’ll fix that, hopefully tomorrow.

I’ve beaten the campaign (I beat it last night), so I can finally give some form of a final word on that. The cutscenes, as I mentioned in the comments, are not outstanding. The earlier ones have gigantic texture pop-in problems, but that gets better after a few levels or so. The plot itself is better than the first, it’s highly involving and pretty interesting. As for the levels, they’re far, far better than the first. No more hallway crawls (excepting the next to last level, which is slightly reminiscent of Doom 3, it’s quite freaky). For those of you that car (absolutely no one) there will be some story spoilers up ahead.

All the levels are highly fun. There are only two levels which have anything close to repetitivity or a hallway crawl. And they’re still fun, despite that. You only spend a short time on earth, then you kind of romp around on another halo, a gas formation, and the covenant homeworld. You switch roles into a coveneant heretic, who does not join forced with the humans, but serves his own purposes until the end. Speak of which, Halo 2 has the biggest cliffhanger of all time. Knowing there will not be a Halo 3 for a very long time, it was quite painful as endings go. The last level is quite fun, so you’re all pumped, and the cutscene shows the master chief flying back to earth, and the Arbiter (covenant heretic) is with some of the humans and stuff, it’s all crazy, and then it just ends, cut to the credits, bam. It hurt.

Beyond that, the single player was still really fun. The multiplayer, on the other hand, is perfection in action. All the maps are incredibly excellent. The variety of weapons is huge, they’re ALL unique, but still balanced. Dual wielding is intricate and balanced, as well. The way the game plays discourages camping, as standing still means you just get owned, no matter what. The no health system is so liberating, it’s incredible. I dunno if I can ever go back to the old system. The new vehicles are akin to the weapons in variety and improvement. All the vehicles are fun to use, and none of them are too powerful, and that includes the banshee. Boarding vehicles is awesome. It puts so much more strategy and thought into using vehicles, as well as how to fight them. XBox Live is also perfect. There’s never lag. I’ve had a spurt now and then, but only in big 16 player games. Once you get above 10 people it gets stressed sometimes, but never anything bad compared to the standard lag playing PC games. Voice chat and proximity owns too.

This was just a summary, I’ll make a real detailed breakdown and review in a week or so.

O.o

Mmmm, I woke up at 11:30, and it felt good. I’ve been planning out the next two weeks a little bit, as there’s only 9 days left until Halo 2 comes out (so far it’s gotten 3 perfect 10’s), and at this point there are two LAN parties on the horizon, both of which Daniel informed me of. Apparantly the administration is allowing a LAN on the 9th in the cafeteria, for three hours. How awesome is that? Yeah, well, you be quiet, because it is awesome. The other is a standard Halo 2 party over Thanksgiving, but as things are setting up, we’re gonna have more than 16 people, but maybe we’ll have an extra box set up so two people can play co-op? Anyways, that’s got me pumped up. I actually had a dream last night that I got my hands on the full, English, NTSC version, and I had invited a couple friends over to play, and I was screaming insanities from being so excited. *cough*

Another slight thing that has me worried is that my XBox has been getting more and more disc errors – Daniel found a few forum threads saying it was cause by the type of drive in my XBox. Apparantly the lens slowly slides out of place. I’d work on replacing it right now, but with Halo 2 coming out in a few days, I really don’t wanna be left without an XBox on that day. 🙁

I hadn’t made a gaming post for a while, I figured I was obligated.

O.o

Today was rather mediocre. School was bland, in general. Yesterday sucked. I didn’t have any of my English homework done, and gym was COLD. I didn’t get to any other classes, because I was up till 4-ish doing homework, and then I woke up and was like “crap” so I stayed home until 10:00, went to an orthodontics appointment (they say I’m close to being done!) and got to school at like 11:45, and made it into the last 20 minutes of programming. After school I had to take two quizzed I missed. I bombed the one I thought I was gonna do well one (78) and did pretty well on the one I thought I was gonna bomb (90). Anyways, after getting done with that, Gwen and Amy were kind enough to wait for me as I finished them, and they walked with me till the Commons, and I continued on home. It was COLD yesterday. Brrrr. I got to see Amy’s house, which was nifty, I guess. Her cat is weird.

Anyways. I guess it’s dinner food hour.

EDIT:

Continuing with what I never got to…heh. Caitlyn gave me two CDs she burned for me, of the “Pet Shop Boys”, whom have a very 80’s techno style. They’re different than what I’m used to, but I like them. Some of the songs (only a few) are more pop-ish than techno, though.

O.o

For those IE users among my readers that either have not noticed the change in my blog or were too lazy to read my comments, I’v fixed the blog up for you. It looks slightly worse in Firefox (just the margins) but it’s a price I suppose I’m willing to pay. I’m now confident enough to leave links to my blog strewn about the internet in my emails and forum signatures. Burnout 3 and XBox Live should arrive on Tuesday or Wednesday (I was quite frustrated, I remember reading that I was getting free shipping and 10 dollars of Live (I ordered from EA directly instead of EB), but it turned out it was just the ten dollars off. I also thought I was getting a no tax deal (not all sites charge tax), but my hopes were failed on that. I probably should have gone with EB (they had free 3-day shipping and free 2 months of Live, which would hold me over until I could get a 12 month package. I also could have avoided shipping on Live by getting it in store later on…yeah, now that I think about it, that was a definite mistake. *sigh*), so maybe I’ll change the order if I have the chance tonight.

I have a fair amount of homework – German, Math, Chemistry, English, (i think) Global, so i’ve got a full night of homework up ahead. I gotta do a small retake of a test tomorrow after school for Chem, which, should bring my average just up to a 90. (it was a B today, they had my homework average at 66.7% even though I did all the homework, so I fixed that) I’m glad for this 4-day weekend though. *breathes sigh of relief*

O.o

School was pretty good for a Monday, almost no homework, and a fairly windy day makes for a pretty good package all around. My grades are slowly creeping back up, but I don’t think it’s in time for the 5-week report. Chemistry struck another blow to me in that I screwed up, again, on this lab, because I didn’t check the letter of the solution we took, meaning we don’t know the accepted value of what we measured. Anyone in Smith’s class would understand. Chemistry, even though I keep trying and trying just doesn’t wanna yield. I just need to keep sharp in there, it’s a lot different than my other classes. I can really just lay back and keep an ear out for something I don’t know most of the time, (this doesn’t work when I’m tired, I fade out too much).

I sold three Nintendo games to Jared, for 20 bucks (we agreed 15 but he gave me 20 anyways), meaning I have enough to get Burnout 3. I’ve found a deal on EA’s website to get 10 bucks off XBox Live and get free shipping, so I think I’m gonna take that. I’m planning on doing all my final mowing this Friday – It should be nice since it’s cooling down (It’s supposed to be 20 degrees tonight!), which I’m really sorta looking forward to, getting a little exercise, being outside, no school, I dunno, just seems like a nice prospect. At the moment I’m really chilling, all I have for homework is a short bit of reading for English. I kinda wish I could sit in a hammock with some techno (I really need this stuff on CD!) and nap. But I have no hammock, it’s too cold outside, I have no techno on CD, I could spend all day boring you with that nonsense. Anyways, I’m hoping I can order Burnout and Live tonight or tomorrow, using a little loan from mah rents.

O.o

Measuring the fame of a game is a hard thing to do. Everyone has different opinions, good and bad. But I think I’ve found a way to really get a basic measurement on a game’s fame. I call it the google. Measured in millions of search results, you can quickly find exactly how famous a game is. The key to this is using the exact phrase operator – “(insert query)”, it automatically removes all the DEFINATELY unrelated search results. For example, it changes the query ‘half life’ from 11.4 to 3.61. Those other 7.79 all just contained the word half or life. Obviously unrelated. But on to the point – I’ve measured all the games I own in googles, and some of you may find the results interesting. What you see (excepting the colon) is the exact query, only without the “_” operator.

Halo: 2.54 (see comments)

Total War: .929 (“Total War” game OR PC OR RTS OR rome OR medieval OR shogun)

Ninja Gaiden: .306 (“Ninja Gaiden” game OR xbox OR tecmo OR team OR ninja OR ryu OR hayabusa OR nintendo OR microsoft”

Fable: .667 (using “Fable” game OR xbox OR molyneux OR lionhead)

Dead or Alive: .551 (“dead or alive” game OR xbox OR fighting OR nintendo OR playstation OR Ultimate)

Grand Theft Auto: 1.92 (“Grand Theft Auto” game OR ps2 OR xbox OR PC OR tommy OR vercetti)

Starcraft: .7 (using “starcraft” Blizzard OR RTS OR PC OR game OR protoss OR terran OR zerg OR brood OR war) (also remember this thing was made in 1996, so the popularity of it faded before websites were as easily made/maintained)

Warcraft: 1.34 (“Warcraft” blizzard OR RTS OR game OR PC )

Rainbow Six: .749 (“Rainbow Six” game OR PC OR xbox OR FPS OR tom OR Clancy’s OR ubisoft)

Splinter Cell: .904 (“Splinter Cell” game OR xbox OR PC OR ps2 OR gc OR gamecube OR sam OR fisher OR stealth OR ubisoft OR tom OR clancy’s)

Final Fantasy: 1.85 (using “Final Fantasy” game OR playstation OR ps2 OR PC OR square OR RPG)

Keep in mind that some games don’t work under this method. Ex: Mario. That will give you approximately 11, but the vast majority are about actualy PEOPLE, so you can’t count that as accurate. Halo and Half Life both have a healthy chance of being inflated, due to the names. Halo is gonna bring up stuff about, well, halos, and Half Life is gonna bring up sites on chemistry and radioactive substances, so it evens out, essentially. Here are some other interesting queries I did.

Half Life (as a note, this did also include the hyphenated form of the name, so those weren’t omitted): 2.76 (see comments)

Zelda: 1.33 (using “Zelda” game OR link OR miyamoto OR Nintendo OR gamecube)

Metroid: .486 (using “Metroid” prime OR samus OR Nintendo OR gamecube OR game)

Diablo: 1.21 (using “Diablo” game OR Blizzard OR PC)

Gran Turismo: 1.15 (using “Gran Turismo” game OR ps2 OR playstation OR racing OR cars)

Myst: .562 (using “Myst” game OR PC OR xbox OR ubisoft)

Metal Gear Solid: .986(using “Metal Gear Solid” game OR ps2 OR playstation OR snake)

Resident Evil: 1.47 (using “resident evil” game OR playstation OR ps2 OR PC OR gamecube OR gc)

Unreal Tournament: 1.27 (using “Unreal Tournament” game OR PC OR FPS)

Let me know if I left any big franchises out, I think I got most of em. I didn’t try Doom because of the horrid innacuracy it will bring up, there’s too much other stuff you can pull out of that. Just on the first page of results there were two unrelated links.

EDIT: I’ve changed all the searches with said queries, I think it really represents everything MUCH more accurately.

O.o

Ah yes, I do love Fridays. Spent the afternoon down at the Apple Festival with Ben and Colette, then walked home and played some Ninja Gaiden after Fable continually gave me the dirty disc error. I’ve realized the Ninja Gaiden soundtrack is excellent – it’s an awesome combo of techno and classical techniques. Along with a good game. I’m hoping to get enough money for Live sooner or later so I can get those upgrades for Ninja Gaiden (new weapon, more outfits for Ryu, handful of new enemies, improved graphics, new music, improved AI and increased difficulty), and then Burnout 3, and then Rome: Total War. So many games, so little time! *glee*

In other news: HALO 2 IS ONE WEEK OR LESS FROM GOLD STATUS. Frankie announced today in Bungie’s weekly update that they just shipped the game to final testing, where it will be double checked for errors and glitching, and from then on it’s just production and compiling of everything. They have over 2 million pre orders to fill, and that’s not even including Best Buy, Amazon, FYE, Target, Walmart, etc., and all those stores. They’ve got some work to do still, obviously. That psyched me up a little bit.

In even better news: Sam may be coming over next weekend. He hasn’t confirmed it with the dude he’s hitching a ride with, but if all goes well, he’ll be here for three days next weekend. Cool, yes? Yes, it is.

EDIT: Sam isn’t going to be coming after all. It turns out the guy he was coming over with doesn’t have enough room in his car.

I really love Ninja Gaiden’s soundtrack.

O.o

Zach and Paul came over here for a little bit, Zach left to do homework, and Paul and I ate pizza and I owned him as Sweden in a soccer game. Hehe. Fun.

I was particularly interested by today’s Penny-Arcade ramble. I am not not normally fond of Gabe’s semi-spastic ravings, but he really nailed a popular misconception about charity. I’m not gonna explain it here, just go read it. The other part of the post that perked my interest was the mention of Splinter Cell 3. Obviously the webmaster there is grammatically deficient, but we’ll look past that. I have been checking in on SC3 every now and then, and it’s looking very nice. Gamespot has a fair amount of gameplay movies showing off the new combat knife, a lot of the new abilities, but none of the co-op play or versus play have been demonstrated. The release date got pushed to March, which is jsut in time for my birthday. I’m set for games for a very long time – I’m gonna get Live soon (meaning I can get the new content for Ninja Gaiden, supposedly quite good) and also do SOMETHING with Fable over live (not really sure what). That should entertain me till November 9, and so on. And I thought I could save up for a computer – HAH! OH WELL.

O.o

Oy, I’m bored. It’s 8th period here, in my only study hall every 6 days. Sho was supposed to come with me, but as luck would have it, she was one of like two people who didn’t get a pass. *mutter* I don’t have any homework I’d really wanna do here (I have English, in which i have to write 5 vignettes, but I only write when I have music. Techno. You get the idea. Apparantly my dad is gonna take me and Paul to see “Sky Captain and the World of Tomorrow” sometime during the week, which looks corny, but supposedly it’s not bad. Anyways, that’s all I have worth writing.

O.o

My reflections on Fable: was it worth the wait, the hype, and all that jazz?

EDIT: You better appreciate this. It took me two hours. Enjoy all 6 pages, 20 paragraphs, 232 lines, 3,730 words, 20,627 characters of it. Enjoy it, or you owe me two hours of my life back.

I blabbed to you people about Fable for nearly a week in a row a month ago, and now that I have it, I’ve beaten it, and am already halfway through the game again, (I’ve spent almost 30 hours on the game thus far, I’m sure I’ll suck more out of it) I’m pretty sure I can give some accurate reflections on how the game really came out. When I first played the game I didn’t see the problems I had as the fault of the developer (Big Blue Box), but as I progress, I’m seeing more and more that really just seems like they spent too much time on parts that need not be attended to. The general feel you get when playing in Fable is that of being a hero. They accomplished that – you do feel like you’re controlling a hero that you’ve formed and created, however, it’s what you can do with that hero that really matters. I’m gonna make this easy to understand by using bullets. All the positive points I have about the game will be +, and yeah, you get the idea.

+ Character Customization (Clothing): It’s very apparent that they spent an enormous amount of time on this – and I’m glad they did. Your character has a choice between 23 different suits of clothing – and they all look significantly different. If you wanted to be picky, you might say there were only 6-7 suits of clothing. This is because there are always three variants of one model of clothing. Example: Chain-mail has a normal set of armor, and then a bright set, and a dark set. These bright and dark sets have differing modifiers to attractiveness, scariness, and alignment. The coloring is much different, but, the model is still the same. However, the coloring is different enough (to me) not to worry about that. The thing that astounds me about all the clothing is that everything but three suits (plate-mail) has perfect collision detection – there are no visible errors or clashes with collisions between your weapons, body and armor.

– Character Customization (Weapons): I was rather dissapointed in this category. The weapon types are rather basic, and the sheer number of weapons is very small. They made approximately 50 different weapons – in total, no more. There were a few levels of weapons which were simple and nondescript. Iron < style=”font-style: italic;”>liked about the weapons was augmenting. You could find or buy gems to augment into your weapon to produce a certain ability, most of which were fairly basic. There were fire, lightning and silver augmentations (no need to explain, RIGHT?) as well was sharpening, piercing , mana, health, and experience. Sharpening just increased basic damage, piercing reduced your enemy’s armor effectiveness, mana continually restored mana, health did the same, experience increased your experience intake. Kinda cool, but all weapons have a limit on how much you can augment (the best weapons had a max of 3 augmentations, and the legendary weapons were already augmented). Augmented weapons would glow and glitter based on what you augmented into them. Arrows would also reflect the augmentation, which was cool to watch in first person.

+/- Character Customization (Appearance): This was one of the prime features presented when the game was in early development – you could go to a barber and get a haircut, get a mustache, or a beard, as well as get tattoos from a tattooist, either on your leg, arm, chest, back, or head. Each barber or tattooist has a basic set of tattoos or haircuts they can give you (around 8 or so), and if you want more, you have to find barber or tattoo “cards”. Finding these cards allows you to get the specified tattoo/haircut from any barber or tattooist. It’s not a bad idea, it just doesn’t really make sense. It would really be much cooler just to be able to have the entire list at the beginning of the game. I believe I’ve found all the haircut cards, and there are approximately 7-8 mustache cuts, 7-8 beards, and 11-12 haircuts. The tattoo selection isn’t as good – probably 4-5 arm, 4-5 leg, 7-8 face, 9-10 chest, and 9-10 back. Considering tattoos have much greater room for creativity, I would expect at least twice that amount. I wasn’t terribly found of the majority of the tattoos, I only liked 3 or 4 enough to ever apply them. I suppose also fitting into this category are scars. If you are hit, you will develop a scar, which reduces attractiveness and increases scariness. This is a fun addition – it’s cool to see how well your skills have maintained your character. I am not sure whether scars reflect actual hits, or just area of strike. Age also plays a big factor. As you grow older, your hair may grow gray or white, and your skin will wrinkle. Being a heavy magic user will cause your hair to gray or whiten much faster, or investing a lot into strength abilities will cause you to become taller, more muscular, and hairier. Skill abilities will cause you to become more lithe and agile. Its all in how you play, and that’s the part I like most about appearance.

+/- Character Customization (Alignment + Renown): The cornerstone of what made Fable so famous in the first place, it came under very heavy scrutiny, and it sort of held up. It depends on what you’re looking for. The good and evil system is fun and well-done. You gain evil points by killing innocents, stealing, breaking doors and windows, and certain plot elements give you a choice between good and evil acts. You can also donate to the evil temple by sending them sacrifices of blood! Good acts are mostly just killing enemies – I don’t know of any other way to become good, besides donating to the good temple with lots of money! I think they could have been a little more creative, but it’s not a big deal. People will react to you different based on alignment – they won’t necessarily fear you if you’re evil, or love you if you’re good. But if you’re good, you’ll receive comments like “I wish everyone were like you!” or they might clip and whistle for you. If you’re evil, people might cringe and go” Eww!”, (all depending on attractiveness and scariness, still) or run away, or scream, it’s all pretty cool. Some reactions are a little over-used, but I suppose If I don’t change alignment for two days of playing and wear the same clothes, too, I shouldn’t really expect much else. Renown is based largely upon quests. Renown isn’t changed by alignment – people know you or they don’t. Unfortunately, I never noticed a real change in reactions as I became more renowned with my first character. You initial status is “unknown”, and after a while rises to “familiar” then to “well-known” “famous” and so on. With my second character, I noticed many audible changes in reactions to me as I grew more famous – people would call out my name (well, my title, at least. you cannot have a name, only a title, which I chose to be Piemaster) and randomly clap, it was rather satisfying. You can boost renown by showing off trophies you gain from quests. However, both systems were rather shallow. They didn’t really change much, and renown was easily maxed before the end of the game. Even though I played through the game as evil as possible, I could donate enough to the temple and because a saint. What’s with that?! It would be one the if I could somewhat change my alignment, but there should be a limit, considering I killed my OWN SISTER so I could rule the world. Oh well.

+ Character Customization (Leveling Up): The system for leveling up in Fable was extremely well done. It’s definitely a different system. There are 4 categories in which you have experience – General, Strength, Skill, and Will. Any time you kill an enemy, it drops General experience. Strength, Skill, and Will are gained by using skills specific to each category. For example, using a sword will give you strength experience each time you hit the enemy, because melee attacks are under the strength category. When you want to level a skill up, it uses its specific category first, and then uses up the reserve of general experience. This really makes it easier to make a less-specific character. Personally, I prefer to make Strong, Agile heroes, so I’d invest in Strength and Skill, and this system lets me do that easily. All the different skills you can get from each category are well made – the spells for Will even have a visual demonstration of what you’ll get. Overall a solid system. Unfortunately there are level caps, so that prevents truly area-specific heroes.

– Mobility: This is probably my greatest grief with the game. You just don’t have mobility. If you’ve ever played ANY Zelda at all, you know that you have a lot of room to breathe and explore – it’s a part of what makes it fun and replayable. The problem with Fable is that you don’t have a choice in how you go about getting to where you want to go. At best, your choice is a) go around the left side of the rock or b) go around the right side of the rock. It’s not an exaggeration. The towns are not quite this constrained, but I often find myself sighing as I cannot explore. My nature is to go check every nook and cranny for a chest or item or whatever you please, but you really can’t explore. I can probably guess at the reason they did this – the graphical quality was too high. I’ll get to that in a minute, but they could only make the area so big or the framerate would drop. Back to the point – there’s also an excessive amount of loading times. Notice I said loading times, not loading time. The loading times in themselves are short – never more than 10 seconds. However, they are very common. If you decided to run from one end of the world to the other, I count at least 15 loads, possibly more. This is why they created teleporters from town to town, but, that sort of takes away from the feel of being in a living, breathing world. The only plus side for mobility I can mention is the speed at which you run – they allow you to run at a rather brisk pace, so you don’t have to snore as your character runs from one end of town to the other. Rather refreshing, but definitely does not cover for the loading times and strict borders.

– Quests/Storyline: This is a major pitfall in how the game feels. The plot is very….uninvolving, uninteresting, uncreative, it really just doesn’t suck you in like the rest of Fable can. The plot (don’t yell at me for spoilers, ok?) is about, well, you. You start off with your home and village burned, and you’re rescued and taken to the Heroes Guild for training. Once done, you go out into the world and discover your sister is alive, and that she’s a seeress, and had her eyes cut out when your town was burned. You then discover that your mother is alive, so you set out to rescue her (no choices here, for some reason) and you get captured (no choice again) and the only way to get out is to steal a key from the warden (woo for lack of choices) and then you set out again to stop the evil dude who imprisoned you, and you race around the world stopping him from activating these “focus” sights (which were never mentioned before, you saw them, they just looked like ruins, really kinda random) and you fail (guess what, no choice!) and then you chase him until he kills your mother (guess what I’m thinking!) and you kill him and then FINALLY you get a choice – you take the uber powerful sword and kill your sister….or throw it into a vortex randomly created by the dude you killed. Now remember in all of this you never get a valid reason from the dude as to why he wants the world to burn and have a lack of living things on it, he just does it. Overall, a boring and not well thought-out plot. As for the quests themselves, they’re not as bad as the plot. You have an option of “boasting” on most quests, which makes them slightly harder but gets you more renown and money, if you accomplish them. Most boasts are either too easy or too hard. There’s always two or three that are available for any mission, these being “Fist Fighter” (fight with just fists and no aggressive spells), “No Protection” (do the quest naked), and “Without a Scratch” (never get hurt), none of which are fun or interesting. There’s usually 1 or 2 others which are easy to accomplish. In total there’s between 40-60 quests, it really depends on what you count. There are about 15 main quests (AKA “gold” quests)which are all plot involved, and then about 20-25 side quests (AKA “silver” quests)which you can do whenever you please – most of which are more fun than the main quests. There is a final branch of quests which are found by talking to people throughout the game, things like finding a hidden treasure, completing various tasks to marry a mayor, and these are “bronze” quests. They do not significantly boost renown or money and cannot be boasted. They are mostly what you do at the end of the game – there are about 10-15 of these. With all these quests alone there’s easily 40 of them, so I don’t understand where some reviewers get the number 30 from. My approximate guess is 50, but I would add a few quests they didn’t directly list (like finding “demon doors” and unlocking the silver chests, minute stuff like that, that when added together forms a sizable task as a quest). But I degress. Quests are all handled by going to the Heroes Guild and getting Quest Cards. Kind of akward, as there’s supposed to be this dire situation, and you have to go back and grab this card…very weird. Could have been handled much better. The quests are fun, and since there’s approximately 50 (to elaborate again, by my standards, if you did all 50, you would be 100% done with the game and nothing more could be done at all to further or advance your character in any way shape or form, so, yeah) you can have a good amount of entertainment. Not to my satisfaction though.

+ Visuals/Audio: The game is simply beautiful – you can’t top the graphical quality you’ll see in Fable. As I mentioned earlier with collision detections – they did a tremendous job on that. The lighting is astounding, the world is just a sight for sore eyes. However, I feel that this beauty is the cause of restricted environments. Personally, I’ll take a crappy generic ground texture for some room to explore over a beautiful, linear…path. At this rate, games will end up being a box. It will be the most beautiful box you’ve ever seen! You can do anything at all in this box, anything you can think of, except, well, leave it. We obviously won’t ever reach that point with games, but, I’ll still take expanse over restriction any day. As for the frame rate, it ran rather well. (My guess is about 35 FPS) The only noticeable drops were before and after load points, cut scenes, basically anything that switched from standard view. There was also one point where there were 15 people on the screen, it dropped to about 10 FPS there. Beyond that, it was solid. As for the audio – equally astounding. The ambience is just jaw dropping at some points. The music is very pleasant, I’ve found myself stopping and just listening to it once or twice, and fits the feel of the game very nicely. The voice acting is surprisingly well done – at least, all those outside of the cutscenes. (I found all plot related dialogue to seem kinda corny/fake, for some reason) The surrounding people’s reactions are very well articulated and the variety of responses is also good – my rough guess is that if you just walked up to any old person, you’d get 20-25 different reactions just off the spot from using expressions and talking, perhaps another 20-25 by changing armor (and using expressions afterwards), and probably another 20-25 by changing alignment, and then you can probably get about 10 new responses from each title you can buy (There are at least 25 titles available to buy, so, you do the math). Certain characters have too few – traders being the worst of the lot. A short-sighted mistake on their part, but minor. In any case, all of it sounds good.

+Combat: The combat was well implemented – it looks good, it doesn’t get old, it’s satisfying, it really just pleases all around. Melee combat has a few elements – blocking, rolling, and (duh) attacking. There’s a targeting system much akin to Zelda’s, and you can block which will stop all damage coming to you (back and front, but there is an animation for deflecting a back attack) and you can roll around your enemy. You can’t block arrows, only dodge, which I kinda liked, but can get annoying in big battles. If the enemy blocks your attacks enough times, you’ll gain an attack called a flourish, which is really just more powerful blow than goes through your opponent’s blocks.Ranged combat is all bows, you can go first person and try decapitating your enemy with a headshot, or use the targeting system and power up your shots and all. It’s nifty – they made use of the touch-sensitive buttons so that pressing harder allows you to do more damage and such. Very few games utilize that. Magic is pretty self explanatory – I would like to note that all the magic is EXTREMELY fun to use. All the spells have very unique animations, and in themselves are not standard (aside, from of course, lightning and fireball). Slow time is a fun one – at mastered level everyone nearly stops – you can run around your enemy, smack them up a bit, run to another enemy, smack em up, it’s really great fun. The system for using magic is also good – I’ll cover that in a second though. The variety of enemies is a little low for an entire game. Compared to the size of the world it isn’t, but for the length of the game it is. I think there are only 18-20 different enemies, but, in defense, they’re all different and require different fighting techniques to battle. The final thing about combat that I liked was the “combat multiplier” feature. Each time you hit an enemy, you would get a higher combat multiplier. If you were hit, you would lose the multiplier, or it would round down to the nearest number of 20, 10, or 5. The multiplier multiplies how much experience you gain, and really challenges you to do well in the battle. The amount your multiplier goes up is based the number damage you do to your target. Ex: If I do 500 damage to any enemy, my multiplier will go up to about 5 or 6 instantly. After that, It will probably take 4 more hits to get to 10, about 10 more hits to get to 20, and from then on it increases exponentially. For an idea of how hard it is to get above 20, my highest multiplier is 26 – and I fought for 5 minutes straight, with a lot of hits to me, but my point still stands.

+Interface/Other: As I frantically try and wrap this up (I’ve been writing for two hours), the interface was good. Very functional, not too cluttered, and displayed everything you wanted to know, The spell system was good, you had 6 sets of three spells you could quickly scroll through, and the functionality of using the D-Pad for expressions and items was very nice. Very well thought out. Interactions were made easy by having enemies outlined in red, important characters in green, and standard characters in blue. Other things I wanted to mention but don’t fit in the other categories are the statistics menu, marriage, and pubs. The statistics menu records TONS of stuff – how many of each enemy you’ve killed, your farthest chicken kick, your favorite spell, how many houses you have, the list is huge. Very nice. Marriage is possible and is all based on the attraction system. Girls (and guys, ugh) can fall for you and if you give them a wedding ring, they’ll marry you (if you have a house). Rather short and weird, but, just another thing to note. Bars are cool – you can get drunk, drink till you throw up, get other people drunk, or play bar games which are all little mini games in which you wager money. You can play stuff like blackjack or coin golf, kinda cool, not super interesting, but cool. FINALLY, you can also buy houses. If you kill the owner of a house, a for sale sign appears out front, and then you can buy it for a marginal amount of money – you can own an entire town.

My gosh. This took me exactly two hours.

My score: 8.9/10

Positives: Fun, easy going, soothing, generally just an enjoyable play.

Negatives: Limited, not fully creative, superficially based.

Most comparable to: Zelda, Vice City

Time Value: For someone with an imagination and enjoys RPGs, probably 30-40 hours. The average Joe will probably get 15-25 hours.

I AM DONE.

O.o

Contuining in my rants, I have a little blurb on Fable, and about the outcries of dissapointment most audible of Penny Arcade. Fable ahs turned out to be a big dissapointment to many because of the extreme hype thrown out about it. The problem is, they had to drop so much stuff due to time and budget restraints. Mostly time, though. They spent 4 years on the game, so..

Here is a bulleted list of sutff they dropped:

-Two player co-op

-Heros as adversaries (heroes would eventually track you down and fight you for reputation and stuff)

-A whole lot quests

-A bundle of various/minor things (like taking clothes from people you kill, kids getting haircuts after you, etc.)

In short: Fable’s vision didn’t live up to Fable’s reality. (Stolen from Tim Buckley)

O.o

*reflects upon today’s date*

*realizes it’s past midnight*

*discontinues reflecting*

Friday afternoon I walked home with Ben, Paul, and Zach, and we temporarily parted ways so that Paul and I could get pizza. It was good pizza (sammy’s) and we walked to my house, chilled, and we all spent the night at Zach’s, though Ben walked home just before midnight, so technically he didn’t. It was fun, we watched TV, played Apples to Apples, and ate pizza, watched videos and sort of played games. I got home about noon and Paul left my house about 1:00. Twas all good.

I’m very hungry for pizza right now.

EDIT: I guess as any diehard fan is obligated to do, I must mention that new screenshots and several more previews of Halo 2 have been released. No, I’m too lazy to give linkage, but I will say I was tricked by those fools. It’s all the product of a media embargo that was lifted 12:01 AM Friday, which I failed to realize was under Pacific Standard Time. So Thursday night I stayed up till 12:30 AM wondering why the new previews and shots hadn’t been posted. I was rather sad to hear they ditched the ATV (APC) for multiplayer, at least. I was also slightly irked by the symmetry between the Covenant and Human weapons (carbine/battle rifle, beam rifle/sniper rifle, plasma rifle/SMG, brute shot/rocket launcher [the differences for that one is obvious but the point still stands]) but I trust Bungie enough to smooth it out. Plus, the build they were demonstrating is at least three months old….very, very comforting.

O.o

Apologies for not updating in such a long time. Especially Gwen, who informed me at least half a dozen times that my blog was “boring” for the past week.

-.-

In any case, I’ve had a rather null week, basically tonight’s sleep will end it all with a big question mark and begin the school year. I might not sleep, I uually have trouble sleeping on the night before school. Summer hasn’t been what I had hoped for – I mostly get the feeling ebcause of the two weeks a bit after camp (the one right after was wonderful), spent waking up very late and doing very little. Summer hasn’t been bad, I just wanted to end it better. Sam’s absence will be….very noticable….tomorrow. It’s not gonna be the same.

We miss you man.

I’ve basically been playing The Elder Scrolls III: Morrowind all week. Fun game, not the best RPG ever made, but continually entertaining. For those of you who don’t know, Morrowind is essentially the first open ended RPG ever made. It has some 10-12 factions and guilds you can join, which make up probably 250-300 of the quests you can do, while the other 100 or 150 are just out there for you to discover. The only problem I find with the game is that everything is minimalistic. The interactions are basic and very black and white. The characters and buildings are not very unique from eachother, and all the names are very random and not easy to remember. In any case, it’s still a game worth playing.

I’m ready for school to start.

O.o

I know you’re all bored of these Fable posts, but I promise, this is the last one until The 17th or 18th. Gamespot did an interview of Peter Molyneux, the lead dev on the Fable team. This was an absolutely FABULOUS interview. It gives huge insight on all kinds of things – the gaming industry, British culture, the development of Fable, and it’s really very cool.

Linkage

This really prompted me to do a little blurb on gaming and the like. Molyneux is really a great guy – you can tell from the interview. Something that he mentions in the interview is that Fable was brought up with very grossly exaggerated expectations. They were expectations that Molyneux said himself that he planted, and later regretted because he knew his team couldn’t fulfill. He talked a lot about how the project evolved as time went – they set out to make the greatest RPG of all time. That’s what every team making an RPG sets out to do. Because if you shoot for anything less, you’re gonna get less. He doesn’t believe they made the greatest RPG of all time, and I find that a very brave statement for him to make. This interview alone has restored my faith in Fable.

As for the gaming industry in total, I now feel a lot more enlightened on the whole process. The gaming industry is often interpreted as run by single men, who can afford to stay at work for 12 hours each day – because they want to, because they have no responsibilites. Molyneux touched on the fact that over the course of 3 1/2 years, 20 babies were born to families on his team. The gaming industry has changed. Maybe that’s what it used to be, maybe there are still a few companies out there still like that. I don’t know. As the makers of games have changed, so have gamers. Gaming once used to be a very limited field of people. Up until about the time of the Nintendo and Sega consoles, not many people were into video games. PC games were non existant until Windows 95 came out. Computers weren’t nearly as user-friendly 10, even 5 years ago, and thus that has opened up the PC world to those not as much into gaming.

The whole point of this, really, is that I’m amazed at how the whole industry has advanced. Molyneux said he wanted games to become on the same level as books and movies. I think we’re almost there. The only thing left is for the press to embrace what is now equally important to our culture as books and movies.

O.o

Gamespot has posted by far the most helpful review on Fable thus far. Definately worth a read, since it’s only 3 pages. (boy do I hate IGN’s excessively long reviews)

Linkage

It gave Fable an 8.6. At this point I’m still looking forward to it, but I’m hoping it was all an attempt by BBB to figure out how to improve the game.

O.o

Continuing with my gaming phase over the past few days…

A game I’m really looking forward to has finally gone gold. Fable, an RPG long in the making, is going to ship on September 14th. (I already have mine pre-ordered from EB, although I’m too poor to get fast shipping, so I’ll have to wait 5 days. :-()

EDIT: I just learned that they offered free 3-day shipping! Huzzah for not waiting over the weekend!

In any case, IGN has done an excellent review of it, which covers most of the bases. They ended the article by stating it wasn’t as good as KotOR, which has been hailed as one of the greatest RPGs made to date. Having not played the game yet I can’t really make a fair comparison, and I find it almost impossible to believe that Big Blue Box, the developer of Fable, would abandon a few really cool elements such as being able to steal clothing from your enemies, and seeing young children get haircuts like your own (you can do that, you know, get haircuts and stuff) is something I just don’t understand why they would drop.

EDIT: It appears TeamXBox has made a review as well, which has a little bit more informative (IMO) than IGN’s. Here it is. They gave Fable a 9.1, whereas IGN gave it a 9.3. Gamespot has yet to make a full review.

O.o

My week hasn’t been all that great, but, things have been up and down, and I’m a bit bored.

So I decided I should do a little review on Dead or Alive 3. Daniel and I bought it a few months ago for 15-ish bucks (used). It’s a part of a series, although I haven’t played the previous two. There’s another one coming out soon, Dead or Alive: Ultimate, which promises to be good as well. Here’s a quick rundown on it all.

Graphics: Being a release game, it’s very, very well polished. They did a superb job on the models, each of the characters has its own look, (including the females *mutter*) and you even get that whole “each individual strand of hair” look. Very solid.

Gameplay: What it lacks in originality, it makes up for in a very solid, balanced set of characters. There are 13 characters total, each having 3 different costumes (different models or colorings), some with more. Each character has between 60-200 moves and combos available to do, and each of these have different animations, some of which provide for a very cool looking fight scene. (Daniel can tell you the same thing) It’s all fairly well balanced, too. As for the story mode, the plot was weak, easy to complete, and more like something they threw in for the heck of it. Each character had a 1-2 minute cutescene after having completed the story mode, which were quite cool, but still weak in plot. There’s a sparring mode in which you can just fight an invincible opponent, go through all of your moves list, focus on specific combos, really a very nice touch. The shining star of the game is the versus mode, which comes in two version: 1v1, and tag team. Tag team works like it sounds, you slap in your ally at any time, and occasionally do combination attacks along with your ally. When it comes to levels, there aren’t too many, (about 10 for 1v1, 5 for tag team) but each has its own effects (explosions, breaking through walls, jumping off ledges to new areas) and all look very pretty.

Sound: This aspect was also slightly lacking, as the music was not of the greatest variety, and did not support the mood of the game well. Each character also had all their own sounds, usually for each move and combo. Sometime a little reptitive, but not usually.

My score: 8.7

Busy day, indeed. Sam spent the night last night (he came over about 6:00) and we had a lot of fun. We watched a lot of Family Guy and Chapelle’s Show, played DoA3, laughed at my brothers antics, listened to music (of many assortments), and talked. It was really, really, really good to have him over for the last time. We woke up about 12:00 today and he left abotu 1:00 PM. Afterwards I walked down to the Commons with Christopher and Jonothan and ate lunch at Benchwarmers, then took a bus to the mall and walked around, they bought CDs, I just listened to stuff, got a moccha, my dad drove over and we watched The Village (good movie, definately not Shyamlyan’s best, though), and we came home. That was about 9:30. I watched a little bit of Starsky and Hutch (very funny) with my dad and Christopher.

I’m tired. Very, very tired.

I am very, very bored. I can’t go anywhere, I can’t see anyone, and I have nothing I want to do. Grr. I didn’t go running today, because it was raining, I woke up 2:00, and I didn’t really feel like it. I wanna get better. Now. *whine* I finally got this here site working at all resolutions and browsers, which I am mighty proud of. Even 800×600.

I feel like 1% better though. I’m not sneezing as much and my coughing is down a little. Hopefully I can be…doing stuff…other than sitting here…tomorrow or Saturday. Hopefully. Of course as soon as I’m better I have four lawns to mow. That’s really something to look forward to. Woo. In the meantime I read a a total of 15 pages of previews on Fable. It’s looking good. Speaking of which I finally put the order on for Halo 2 (11/9)and Fable (9/14), AND I ordered those three thinkgeek shirts. Woo. 9 days till Christopher and Jonathan get here.

I keep wondering if I should save up for Doom 3. It might be worth getting.

O.o

This is post # 200….woo! Everyone do a dance!

I take it back….please don’t. Please. Don’t. Especially Sho. Sho…don’t dance.

<.<.>

I’m still sick, I don’t feel much different than yesterday. I’m gonna go running soon, I’m gonna try and do a little more than a mile this time, since a little less was too short. It’s a nice day out, too. *stops to cough a lot* I downloaded the new Bond CD, Classified. The first song was absolutely incredible, but the rest of the CD isn’t too great. A lot of it are classically synthesized versions of popular songs and hymns…a few of them are ok, but I want stuff that’s more original. One semi original song sounded really nice but was absolutely ruined by these screechy voices…argh. I was going to buy the CD, but I’m thinking about just deleting all the songs I don’t like, which is ending up to be about half the CD. They did have a really nice version of a hymn I like…I can’t remember the name though. Oh well. I managed to do the same workout last night as I did before, only 10 more push ups this time. I got even more motivated to do this stuff as I was talking to Zach (from Ohio). He and Patrick did 1000 crunches without stopping (they regretted it afterwards, but they did it nonetheless). I mean, I might be able to do 400, maybe 500….Zach does 600 every other night. Oh well. I suppose if I work hard enough I’ll get there eventually. Heh.

*coughs some more*

Keep posting comments…they make me happy! Time to go running.

EDIT: So I checked out the distances with my bike’s spedometer. Yesterday I did about .85 miles (possibly .9), today I did 1.15. My bike isn’t quite set correctly, so it displays about 1/10 mile over. It said the shorter route was like .96, and that the longer route was 1.26. Anyways, I’ll stick to the longer route from now on.

O.o

A lovely Friday evening is in order for young Tim, sitting in his swivel chair, playing FFVII and posting on his blog. Ahem. I finally beat FFIX last night…a good game indeed, better than VIII but doesn’t hold a candle to VII. Anyways, that was a fun game, I probably won’t touch it again, but that’s ok. At the moment I’m just fiddling around in FFVII…not much, really. I had stuff I was going to talk about but I no longer feel like it.

O.o

So I went to work, for once, and it’s really cool, pulling boiling hot crap out of autoclavers and the like. There’s radioactive and toxic stuff EVERYWHERE, it’s crazy. And that’s about it. I overslept this morning (I just woke up) so I’m home, which really annoys me, as I expected my mom and/or dad to wake me up…i shouldn’t really expect much for going to sleep at 4 so regularly, but even so..heh. I’ve been going through this Final Fantasy stage…I got to the third disc of FFVIII then I decided to go try and finish FFIX. Then I decided to go play Warcraft III. At the same time. It works out well, I guess. I had also been play FFVII a bit too…I realized how brilliant that game is compared to any TBC (turn-based-combat) to date. Oh well, I’m happy right now, probably because I just had a bowl of Cap’n Crunch and a shower…mmm…

O.o

Oy. So camp was an experience, which I will explain in full detail in just a moment. Overall good, some bad stuff, it’s all good in the end. So I got accepted into the Cornell Labs, which has me psyched. I was supposed to start LAST TUESDAY but because of camp, I couldn’t go. The excessive stress involving the LAN party was also caused by camp, as was mowing…camp also pulled me away from home (my computer) for a long time too.

Camp was ok – not great. The tents were really patchy, a LOT of bugs (I counted at least 2 dozen mosquito bites, I usually removed half a dozen daddy-longlegs and 3 or 4 larger-than-normal spiders every night). The food was ok, I only went hungry a few times. I didn’t get a tan, despite being outside the majority of the time. It rained three out of 7 days, all cloudy for at least one other. Constantly having to worry about the infamous bear and pepperoni-stealing raccoon got annoying too. But the merit badges were okay, though I didn’t get to take the ones I wanted. I failed the standard 4-lap swimming test the first day, so I couldn’t get to take small boat sailing or motorboating. In my defense, the lake was < 65 degrees and very wavy. I can do that in a swimming pool easy, but the lake is way harder. Anyways….I got 4 and 1/2 badges, that pleases me.

I started playing FFVIII – it’s better than I had heard. Not awesome or as good as VII, but still worth playing. THat’s about it….tomorrow will be a busy day.