nomenclad

In general, I think Facebook is a good thing. It provides a way for people to stay in touch at all distances, it allows people to share cool and important things, and it provides a snapshot of what your peers value and desire. It does not, however, guarantee any kind of parity to reality. People assume that Facebook is showing real people and real lives because it’s real names that are popping up on their screen. What they forget is that Facebook is one giant filter of intention.

What shows up on Facebook is what people want to show up. Go look through your friend’s albums: how many weddings do you see? How many vacations? Babies? Trips abroad? Graduations? Visits with family? Parties with friends? There’s something missing from this picture. Like, say, people getting fired. Funerals. Arrests. Divorces. Suffice to say that we aren’t rushing to Facebook to tell everyone about our imperfections and admit that we’re not as happy as our pictures would have others believe. For the experienced netizen, this is business as usual. It’s a different story for the average Facebook user, however, and I’ve long pondered over how to challenge the way people perceive Facebook. Recently, I found a way.

As a kid, the game of the internet was always to appear older so as to enhance credibility, and the best way to do that was not to give anyone an excuse to look down on me. The first line of attack is always the display name, and by the time I was 13 I’d mostly standardized my name across the various mediums of the internet: salandarin. It was unique, didn’t have numbers (super important!), was easy enough to type, hard to say wrong, and carried a flavor of fantasy without sounding elven or magical. It’s austere and inert.

The preteen me wanted that because it provided a shield against scrutiny. Passivity is a great strategy for avoiding criticism, but it also leaves any hope of quality interaction in the hands my neighbors. Salandarin provided no material for conversation. However, as I became more engaged in online communities at the end of high school, I had earned a few nicknames. I started adopting them because they were flavorful and personal. Since 2008, my display name evolved thusly:

  • salandarin
  • saladman
  • salad
  • sal
  • salmon
  • salmonesque
  • SALMONATOR

I jumped between all of these sprodically for the next few years, using them for alts or special accounts, picking whichever seemed more thematically appropriate for the given environment. I could only have so many, however, as I still needed to log in to the accounts without going through the “Forgot your username?” prompts every time. But then sites started separating account name and display name. In particular, Steam eliminated all restrictions on what display name you could use. Duplicates were fine. Special characters were fine. Really long, or really short. It was all good. So, when I switched from HoN to DotA 2 and found myself using Steam a whole lot more, I realized I had a golden opportunity.

For the unfamiliar – Steam is a platform for playing video games.  Your display name dictates what identifies you in the game.  So, if my display name is SALMONATOR, it’ll tell everyone in the game “SALMONATOR just got a double kill!“, and it’s the name that appears in front of all chat messages.   With that explained, here are just some of the names I’ve come up with over the last year. Yes, all of them were in caps, and I’m proud to say they’re all original.

  • SALMONATOR
  • HEROIC SALMON
  • SMICKDASH
  • CHIROPRACTIC MANSLAUGHTER
  • PREMIUM FOOD STAMPS
  • GONNA POOP ON YA
  • IMPROMPTU BRODOWN
  • BUTT ALCHEMIST
  • PREHISTORIC MOP
  • JANITORIAL MASQUERADE
  • INTERSTELLAR VISIGOTH
  • SERF DUNKING
  • QUESTIONABLE OSMOSIS
  • LOBSTER CANNON
  • CAPTAIN THUNDERFUNK
  • SMUGFRUIT
  • FATSLAP
  • DUMPTURKEY
  • SPOONIST
  • SHAMBURGER

Some of them are silly and lame. Some of them are alright. A few are hilarious. In general, though, a quirky and unique name goes a long way to breaking the ice in the garden of social butterflies that video gamers are known to be.  I can hear people trying not to laugh when they say “dumpturkey” or “butt alchemist” over voice chat, and it’s absolutely great.  Seeing “GONNA POOP ON YA is GODLIKE!” appear on the screen is just a delight. Anything that gets people to chill out and remember that it’s just a video game is a huge winner, and it makes the overall experience better for me (and hopefully others too).

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Common Ground: Morphling & Spectre

I originally wrote this post for a more gaming-oriented blog my friends and I created, Bloglomerate. It is exclusively concerned with the game Dota 2. I’ve reposted it here to ensure it lives on in case Bloglomerate is discontinued.

In a previous post, I lamented the design of Antimage. Although his lack of counters makes him difficult to deal with, I wouldn’t call him overpowered – just a fun-sucking vampire. In fact, there really aren’t many heroes that I feel truly earn the gold ‘imba’ star. Many heroes are situationally absurd, but for most of these heroes, your team will have the opportunity to prevent these situations from coming about through your choice of heroes, lane matchups, item pickups, and so on.

The role-based nature of the game is part of what helps preserve this delicate balance. On paper, Lion’s stun is strictly superior to Nyx Assassin’s stun – it lasts .3 seconds longer and travels 200 units farther. The difference is that Nyx Assassin is a highly mobile invis ganker that can use his stun whenever and wherever the fuck he wants. Meanwhile, Lion is forced to rely on his team to create an opening, so he can trundle in like a clown, use his disables, ult, and then promptly get his ass shoved into his face because that may as well be Lion’s fourth ability. The point is, the strength of abilities are contextual to that hero’s role. There’s a reason most carries don’t come equipped with hard CC.

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quibble

A foray onto the topic of gay marriage, inspired by the book of faces.  I’d like to take a look at a few ideas that seem to fuel much of the opposition to homosexuality.

  • Strictly defined gender roles

I watched a great Norwegian documentary a few months back that investigated some of the dominant theory in psychology and sociology in Norway, where most explanations tend to favor nurture over nature in the development of the human psyche and society.  Over the course of the series, he demonstrates how the desire to create total equality leads to dogma which rejects the possibility that people aren’t just blank slates.  To the point: as much of the anecdotal evidence suggests, men and women are fundamentally different from one another in certain ways.  This observation forms much of the basis for “ought” statements concerning the genders, but to stop here is to use incomplete evidence.

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identiclasm

There’s a lot of work yet left to do, but so far I’m pleased with how things are coming along.  From the design side of things, I want to convert the background to SVG so that I can take it to the next step, that being a dynamic and potentially interactive scene.  I’ve had musings of changing it based on the tags within a given post, or perhaps animating the birds, waves, the sun, and so on.  It’ll be a while before I get around to that, but I’m already getting a bit tired of the existing scene, so the clock is ticking.  Moving on: thoughts after reading my entire blog from start to finish – the first time I’ve ever done so.

Memories are recorded very differently in words than in photos.  I go through all of my pictures on facebook once a year or so –  not as a ritual, but at some point I just find myself scanning through them, revisiting the progress of my life, trying to see what the pictures say about the names and faces contained therein.  Photos capture moments, but they don’t immerse you into the time and place.  They make that moment easier to access, but the only story they tell is the one you already know.  Writing, on the other hand, is quite like a short film of thoughts and feelings, available to be re-experienced an infinite number of times.  In this sense, I relived the last nine years of my life through the lens of my writing.  It was more intense than I had expected it to be.

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landmarkish

I did it.  Sweet mother mary on a sesame seed bun, I did it.  All 627 posts have been categorized and tagged. There’s a few stragglers that I have to take care of due to some database errors, but 99% is close enough for now. Image and text links have been successfully restored for about half of the posts.  It took a solid 15 hours of work, but for the first time, most of the content on this blog is once again properly viewable and accessible.

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swanful

Going through old posts is getting harder.  I’m halfway through 2006, and the decent pieces of writing are becoming more sparse.  I’m having to resist the urge to throw down “bullshit” and “pseudo-intellectualism” tags left and right.  Even more tempting is the desire to censor the stuff that really makes me groan.  In a few cases I have changed things that I realize, now, are not ideal to have sitting on a blog, but so far I’ve refrained from eliminating stuff just because it’s embarrassing.  If I were to start doing that, I might as well just start over on another blog.

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pressword

After 9 years on Blogspot/Blogger, I’ve finally made the transition to a completely self-hosted blog ala WordPress.  Blogger served me well for that time, but the newer templates were not intuitive or comprehensive, didn’t grant the precise control I wanted, and the older template was, well, old.  Doing something as simple as making post titles link to post pages was not possible without custom scripting.

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straw

I attended a forum at Cornell a few months ago, framed as a dialogue between two scientists, one Christian and the other atheist. To be frank, the entire thing gave me a headache. I was disappointed at both sides, but for quite different reasons.

The Christian plasma physicist Dr. Ian Hutchinson spent much of his time railing against a notion which he described as “scientism”, the philosophical belief that the only valid source of knowledge is scientific inquiry. At no point did he name any relevant person or theory that could be accurately categorized as submitting to this fallacy, but he was nevertheless quite passionate in ridiculing it. Following this, he then claimed that there exists no conflict between science and faith, going so far as to admit that he believes the laws of nature can be broken at any time and place.

To my great frustration and disappointment, his atheist partner in this discussion, Nobel laureate Dr. Roald Hoffmann, failed to counter Hutchinson at any of these junctures. What’s worse, Hoffmann abandoned a number of key epistomelogical pillars of secular humanism, stating that he felt analyzing and describing human behavior at the level of neurons and neurotransmitters was overly reductionist and threatened to destroy the magic of such experiences as beauty and love. Although I would like to take the time to expound more on reductionism, it is outside the scope of my current focus.

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Blizzard

It’s one thing to piss on Bethesda; they’ve been remaking Morrowind for a decade. It’s hard to say they know any better. Blizzard, on the other hand, should damn well know better.

I don’t think I need to spend much time explaining Blizzard’s past achievements. Starcraft, Diablo 1 & 2, and Warcraft 2 & 3 were all stellar, each in their own way. Well-developed storylines that take place within lovingly crafted universes, memorable characters with great dialogue, fantastically deep and novel mechanics, and badass cutscenes to boot. WoW, too, was a grand achievement, if only because it so thoroughly excelled beyond every other MMO on the market. What the hell happened since then? Why do I hate everything they’ve done in the last 3 years?

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dividulous

Another thing I wrote for this lame psych class. The prompt this time: why is depression & its treatment so popular in American society?

For better or worse, America is a highly individualistic society. Self-reliance is generally considered to be a major virtue. Once an adult, an American is expected to provide for him or herself with minimal dependence on family or friends. In general, people who have not attained the expected level of independence are considered lazy or slothful. A failure to perform well in school or work is usually called a flaw of that person’s work ethic before anything else. In short, Americans tend to believe that most of a person’s successes and failures are up to that individual, and too much help will make them weaker and dependent. While these beliefs have probably helped maintain strong economic performance, they have encouraged behaviors and attitudes that leave Americans vulnerable to psychological instability.

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ripple

In economics, an object’s liquidity is described as how easily it can be converted into currency without loss of value. I’d like to propose that the internet makes use of a similar concept in how information is distributed and exchanged. Information liquidity.

Here’s a pre-internet example before we dive in. Say you’ve written a book, and now you want people to read it. To do that, you need a publisher that will first print a large quantity of copies of your book, and then distribute those copies to locations that place your book in close proximity to the largest quantity of people (book stores and libraries). Next, potential readers have to be made aware of the existence of your book, as it’s not enough for it to just be available. There are thousands of books in even the smallest book store, and people aren’t just going to magically know that your book has been added to the collection. Publicity or advertising in one form or another will be necessary.

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standardly

I wrote another thingadoodle for my abnormal psych class. The prompt was “How is the DSM IV a vital tool in the diagnosis and treatment of mental disorders? How is it an obstacle to the diagnosis and treatment of mental disorders?”.

In the Biblical story of the Tower of Babel, the Judeo-Christian god interferes with the attempts of mankind to build a temple that reached to the sky (now believed to be a Babylonian ziggurat) by inflicting a curse upon the men building the temple. The curse was that of individual language; by causing each man to speak and understand only his own language, they were no longer able to collaborate and finish the complex task of constructing the temple, and it was abandoned. This story speaks to a basic truth of mankind: collaboration requires that we have a shared understanding of one another. The DSM-IV is our current best attempt at achieving this shared understanding in the field of mental health.

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echo_echo

I actually got sidetracked a bit at the end of my previous post, which is perhaps why I’ve had such trouble writing the continuation. What I mean to examine isn’t the community that develops around a given website, but the level of individual engagement (feedback) that the medium offers. But let me explain why I have an interest in this, before I go further.

Each day over the last few months, I find I have more and more mental acuity at my disposal. I keep having ideas, everywhere, all the time. I used to struggle for material to occupy my mind with, but I now find that half as many hours exist in my day as would be necessary to properly investigate all the concepts my mind is chasing after. Maybe I was always having lots of ideas and I just never took them seriously – I really haven’t a clue. Point is, I’ve been on a roll and it doesn’t appear to be slowing down. That’s great – so long as I’m headed in the right direction. Which is where it would be nice to have feedback. Facebook, G+, Twitter – these things may generate plenty of viewership for me, but none of that comes with feedback.

I’ve been pondering why, exactly, that is. Part of it, I believe, is that they’re dense sources of information. You can scroll down a handful of pages and encounter a hundred links to different places all across the internet. The more I thought about this, the more certain I felt that it was time to make a graph. Tremble and despair.

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echo

The digital forest is exceedingly information-rich. Its incredible density and volume are far more than what is possible to usefully organize, which is why we must search. Search is merely a mode of transportation to the specific content we want to consume. Searching isn’t an efficient way of discovering content, however, and it also requires the user to already know what she wants to find, or at the very least to have a question that a search can provide an answer to. This is why we have feeds.

We subscribe to feeds because they consistently provide novel content without going on a hunt. Feeds are all functionally equivalent – they differ only in context and constraints. They all distribute information and entertainment in discrete bursts of varying size and format. This isn’t so different from the world a few decades ago, but back then, feeds were called television channels. Before that, it was the radio. Before that, it was newspapers. Other examples exist, I’m sure – the point is, at the end of the day they’re all regular sources of content. It doesn’t matter whether that content comes from a printing press or an ethernet cable.

The only power a subscriber has over a feed’s content is feedback. It seems that regardless of the type of content we consume, we create mechanisms to provide feedback to the distributors and creators. Newspapers feature letters to the editor. Some radio and television shows once used air time to share audience responses. No video game is complete without an accompanying forum, and to have a blog without comments is unheard of. It’s not just because readers are so desperate to broadcast their opinions, but is rather the primary way that creators can acquire alternative perspectives on the quality and success of their work.

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sparked

The design is still a work in progress. If you’ve visited multiple times over the weekend, you’ve seen quite an evolution in quality. I’ve greatly enjoyed this process, and it feels refreshing to have something new here. I was once very attached to the old background – and certainly, it excelled in a number of categories. It was unique, it made the setting, and it was personal. I probably squeezed as much out of that formula as possible. If anyone’s curious, the process wasn’t all that complicated. I made a gradient from orange to black, ran a cubism filter, ran an edge filter to add some perspective, and then added a light and bumpmap. The only difficulty was in getting the color and lighting done properly. As much as I dislike GIMP’s interface and design, I can’t begrudge its unique capabilities.

Over the years I made many attempts to move on from that scheme, but I possess very little in the way of free-hand skills. I can’t sketch or draft to save my life, but the doodles I made as a kid on church bulletins during sermons became the one thing I actually found aesthetically pleasing and satisfying to create. I would use the logos or text as a kind of seed, and draw as many concentric circles and parallel lines surrounding the original features on the page as I could. I still do the same kind of doodling at every possible opportunity, so my notebooks for any lecture class are packed with doodled patterns. Similarly, many of the things I made in Minecraft were the product of pseudo-algorithmic reduction.

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expectaculous

I wrote this for my abnormal psychology class, in response to the prompt “Identify a behavior that you engage in that others might classify as ‘abnormal’. Why is this behavior seen as different or unusual? How have you responded to the reactions of others?”. My choice of topic may at first seem glib, but I enjoyed writing it, and I like where I ended with it. I love being in school again. Nowhere else might I be asked to conjure up something of this nature.

I work in an office where the median age is in the late 50’s to early 60’s. Being 22 years-old, a number of my habits and behaviors naturally come across as abnormal to my co-workers. Some of these are merely a feature of different tastes and interests, but those that seem to have the most significant impact upon my interaction with my co-workers seem closely related to the different kind of relationship I have with technology. I have been using computers in various shapes and sizes since I was three years-old, and I generally find it extremely easy to engage in multiple activities (of a specific nature) simultaneously or in rapid succession.

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dilution

Realistically, this post should have come two months ago; most of the inspiration for this came while beating Skyrim until it was long past the dead horse stage. If you are unfamiliar with the Elder Scrolls franchise of RPGs, this may cause you to feel bored. I won’t be offended if you turn back now.

This game devoured my time in a fashion not unlike that of a blue whale consuming krill. I purchased it the night it came out, and having been stricken with viral bronchitis, it proceeded to consume a full 110 hours of my spare time over the next ten days. I will credit this ferocity primarily to the bronchitis, rather than the game. In any case, I left the game utterly beaten and broken. I completed every quest line, owned every property, blah blah blah. Point is, I utterly exhausted its content. It held no secrets from me.

The first few hours are delightful – Skyrim is filled to the brim with things that you wish were in more video games. It’s a high fantasy interpretation of Grand Theft Auto. This idea alone has caused dignified men and women to drool for socially unacceptable periods of time. It’s natural that everyone would want to love it, that it would receive rave reviews across the board. Yet, the better I got to know Skyrim, the less I loved it. I even began to resent it very deeply. I am no Scrooge. I do not dislike things simply because they are widely enjoyed. I do, however, feel agony at missed opportunities and misguided endeavors. The ES franchise, I have come to conclude, is one long story of these very things. Looking back, I realize that they’ve all failed to accept some very basic facts of life. Each of them have been an ocean wide and an inch deep.

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carry

Three months ago, I said I had begun taking bupropion. It’s time for an update on that. For the record, if you believe it unwise that I should discuss such a topic on the medium of blogs, I no longer see this as being fundamentally different from prescribing an antibiotic for an infection. This is not to suggest that modern psychotropic medication even begins to approach the level of accuracy or certainty as there exists with, say, penicillin. It is more to posit that I don’t think this should be a subject of taboo. I would rather like to be able to discuss this without that awkward sensation of entering a zone of excess intimacy.

To recap a bit: medication was not something I had an interest in at any point prior. I felt strongly that the causes of my void of progress were a fatal cocktail of environmental issues combined with self-disciplinary failures. I saw myself as too unprincipled to maintain the kind of long-term responsibility necessary to make it through higher education, a problem that was exacerbated by the fundamental errors of the structure of American society as was available to me. I’m sure that both of these things contained a kernel of truth. However, the medication has brought about a level of change that I had previously not thought possible. I am now faced with the possibility that accepting medication may have been one of the best decisions of my life.

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dreamy

I wrote an email. Wouldn’t you like to read it? It’s about Minecraft.

Dear Notch,

I’m a long-time player of Minecraft – since 1.1.0 alpha. The single player mode consumed about 20 hours of my time, but I put it down when I realized that no one else would ever be able to enjoy the fortress I’d created. A few weeks later, I got together with a group of my friends and we started a server. It’s tough to say how much time I’ve put into the projects on that server (see here) – a thousand hours would be a low estimate. I mention this solely to support the statement that I’ve spent a great deal of time thinking about where Minecraft has been, where it’s going, and what its potential is. Right now, that potential is being squandered. You created a wonderful game, the first viable entry into what could be a totally new genre of video games. However, I feel strongly that the direction you’ve taken the game is one of very, very limited potential.

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occupation

I’ve kept an eye on the Occupy Wall Street protests these last few weeks. I’m lucky enough to have several people in my social networking feeds that are doing the same thing, even including one guy who’s been on the ground with his camera. We’ll see what happens tomorrow with the temporary eviction, which I think could be serious test of the movement’s public image if they don’t work amicably with the rather reasonable desire to keep the park in good condition.  Then again, it could also just be a pretext for shutting it down.  It’s hard to know for sure – regardless of the the motivation, I doubt the protesters have any interest in leaving, and I also doubt the police will feel any reticence in evicting them.

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acclaim

Of late, I’ve had a certain experiment on my mind. It’s a well-known study that involves placing an electrode into a specific area of a rat’s brain, and putting the rat into a box with a lever that activates the electrode.

Rats will perform lever-pressing at rates of several thousand responses per hour for days in order to obtain direct electrical stimulation of the lateral hypothalamus. Multiple studies have demonstrated that rats will perform reinforced behaviors at the exclusion of all other behaviors. Experiments have shown rats to forgo food to the point of starvation in order to work for brain stimulation or intravenous cocaine when both food and stimulation are offered concurrently for a limited time each day. Rats will even cross electrified grids to press a lever, and they are willing to withstand higher levels of shock to obtain electrical stimulation than they are to accept for food (thanks Wikipedia)

Reading this, I immediately see myself pressing the levers that make the pretty pictures appear on my screen and sounds burst from my speakers. My relationship with technology has been highly isolating. For as long as I can remember, my pattern of behavior has often resembled strong addiction and compulsion. I’ve spent a great deal of time wondering what my life would be like in an age without computers, the internet, and the many video games I’ve devoted tens of thousands of hours to. These entities have also enriched my life in myriad ways, enabling me to acquire knowledge and hone skills that have become the foundation of my identity. If I have any claim to mastery over rhetoric or vocabulary, I owe that to technology (and my grandmother, for all those games of Boggle). But the internet is a poor teacher of self-mastery, and my lack of this has been my continued downfall.

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urbanly

I can’t pretend that Ithaca could be called a city, but the resemblances are budding if you look closely enough. At the State St. house, I was precisely halfway between collegetown and downtown, which are the focal points of most activity in the area. It’s as busy as this town gets, which is quite dull. Still, it’s a few steps away from suburban, and I was surprised at the quantity of adjustments I found necessary. It took me a while to sleep through sirens a few times a night (on weekends especially), or just the generally constant passing of traffic. Once I adjusted, though, it became like white noise not unlike the whine of cicadas. Not unpleasant, and perhaps even a welcome reminder that the world is still going on. It even made me feel a bit jealous on those days I was bedridden with disease, knowing that everyone else was doing their thing while I could not.

There was, however, a sense of aesthetic disconnection from nature. This feels strange to say given the sometimes awkward artificiality of suburban landscapes (even in Ithaca), but there is something to be said for the sheer quantity of greenery consuming the visual field. Roads, sidewalks, power lines, and buildings gradually become more densely packed while trees and bushes seem more at odds with their surroundings. The roof was a delightful escape from this offense; at somewhere between three and four stories tall, the house was just tall enough to see above the tree canopy. It was distant enough from the ground and obscured from the main road by trees, so it bestowed just enough privacy to feel at ease. It was also well above the street lights, allowing for a very wide view of the stars at night. It was a place of intense excellence.

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cull

As little as I post, the blog weighs heavily on my heart from day to day. I think often of the posts that I should and could be writing, but the last three years have found me incapable of seeing the process through to the end on a consistent basis. I have this overwhelming sense of potential for this place, reinforced by a nagging awareness of how cathartic writing actually always ends up being for me. I’m easily discouraged, however, and if I don’t find myself spewing forth beautiful imagery with every keystroke, I wander away to other corners of the Internet that promise more immediate satisfaction. I’ll leave a tab open with the two or three half-fulfilled paragraphs just waiting to be injected with life, and every time I sit down I am forced to conjure a new reason why I can’t complete the entry. At this point, I feel with certainty that I would benefit greatly from lowering the bar for what’s worth publishing. I have been awkwardly using social networks to do what this blog is much better equipped to do. Shorter posts will go a long way by placing less pressure on each individual entry. But enough melancholy.

At a friend’s recommendation, I read Ishmael by Daniel Quinn (wiki). It’s a philosophical text written in the form of the Socratic method. As it happens, the last book I read was also written in this format, so I guess I have an affinity for the style. Halfway through the book I began to realize that the author was genuinely crazy, which was a shame given how valuable a lot of his insight had been up to that point. Still, I enjoyed his perspective on culture and mythology.

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scientification, act 1

I think I have some explaining to do regarding the last two years of my life. I’ve strayed from sharing the day-to-day details of my life on this blog, but I think it’s time to make this place a little more human. As my dearest friends disperse out across the world once more, it would suit me to become comfortable providing some more detail about the progress in my life.

Spring 2009 was a rough period in my history. I was still working at the Geek Squad, a job whose only saving grace was a team of exuberant and eccentric co-workers that allowed me to share in some of their excellence. I was really enjoying the academics at IC, but the social scene was intensely isolating and in my semester there I couldn’t manage to make a single friend. I was also struggling to come to terms with my gradual conversion to atheism and what this meant for my identity and future. Living with my parents greatly exacerbated all of these issues, and I was eager to get out. When John approached me about joining him on an apartment hunt, I was totally on board.

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