Oblivion

[geek]

I’m finally taking the effort to talk about Oblivion. Yes, shoxxorz and awezorz.

Oblivion is a really, really weird game, in that it there are many comparisons that can be made with Fable. Not in the actual gameplay, but in the realm of it not exactly living up to expectations. What makes this weird is the fact that in all reality, Bethesda never lied and didn’t drop features left and right – Oblivion is what they said it would be. Yet, it still isn’t what they pumped it up to be.

Now, don’t get me wrong. Oblivion is a great game. However, contrary to my original thoughts, this really isn’t the best game ever made. It would almost certainly at first appear that way, until you really start to break the 50 and 60-hour barrier in terms of gameplay. Around that point, you start realizing that even though there’s gobs more to do, you don’t want to do it.

My favorite example is the environment. When we first saw Oblivion, we saw pictures of lush forests that truly are beautiful and well-made. Then we saw more. And more. By the time I started playing the game, I was already familiar with almost 90% of the game’s environment. Everything outside of the cities (and technically inside, too) is just green forest. Exploration simply isn’t fun – everything looks the same! Strangely enough, the dungeons and cities do not suffer the same fate, which is nice, however the entirity of the outside world (with very, very few exceptions) is just green, green, green.

On the note of exploration, Bethesda made an interesting trade-off with the ability to traverse the land – the cities themselves are insular, totally separated from the outside world. You cannot freely travel between the cities and the world, because of the required loading time, which is only triggered by entering through the gates. With several cities, I found obscure ways to scale the walls and jump outside of the city, at which point I found a totally untextured and decisively ugly world, devoid of buildings or people. I love exploiting games and all, but Oblivion was supposed to be about free-form playing, uninhibited action and exploration. That just don’t flow right. This is also probably why they removed the massive jumping and running spells that made Morrowind so fun to explore. You can’t jump 10,000 feet into the air. You can’t levitate. You’re stuck.

Beyond these issues, the another main problem lay in the myriad of quests you could do. Many of the quests, in general, were quite the same. With some very cool exceptions (entering a mage’s mind and solving puzzles, jumping into an artist’s painting to kill paint trolls), all of the guilds were just different variations of eachother, with minor exceptions. I didn’t do all of the quests, but, I did go quite far into the Fighter’s Guild, the Dark Brotherhood, the Blades, and finished all of the Thieve’s Guild quests. The Thieve’s Guild had an absolutely spectacular final mission that required you to sneak past veritable legions of powerful enemies at once, but such espionage was not to be found in many of the other quests.

My final complaint lies with the enemies. Variation was a strong issue here, as well as balance. I often avoided dungeons completely because most of them contained really creepy undead that I didn’t want to fight. I just don’t want to fight undead all the time. Outside the dungeons was a little better, but in general, I found myself meeting the same enemies regularly. Strength was a universal problem – later in the game, if you do not turn the difficulty down, you will not be strong enough to kill anything. This may have been fixed within the 1.1 patch, but, I do not believe so.

All that said, Oblivion is a great game. The leveling system is wonderful, as is the character creation all around. The world is totally immersive and responsive. The game improves upon tons of the issues of Morrowind and so much more – plus, the game is just really good looking. That’s all I can really put it at – Oblivion is just great.

Hot Coffee v2.0

As many of you should know, yet another video game scandal has boiled over, before even the mighty Jack Thompson trounced upon it (although we’ve only got, at best, a week or so before someone puts him on TV again). Oblivion has been modded to include teh nudities and was subsequently rerated to mature, at the protest of Bethesda.

I’m not sure how I feel about this. The last scandal was pretty ridiculous – there’s no reason a game should be re-rated based on material not intended for inclusion within the game, but really, San Andreas should have been rated AO off the bat, with or without the Hot Coffee mod. In the end, though, it wasn’t Rockstar’s or Take Two’s fault that someone uncommented some code. They shouldn’t be blamed for that.

I don’t feel so generous with Bethesda. Maybe their whole “pay us two bucks for a model of a horse with armor” deal put me off but, it seems that this is entirely preventable. Oblivion is an extremely well made game (and yes, I will eventually do that review thing I was talking about ages ago), and it also happens to have an engine comparable to that of the Source engine in terms of flexibility. They made it to be modded, and because their game contains female characters with an obvious need for breasts in order to maintain realism, they should expect someone to go out and do this. No, it’s not their fault if someone does, but, whose fault is it if someone steals your car because you forgot to lock the door? Not yours, but you certainly aren’t getting much pity from me.

What I mean to say is, why didn’t Bethesda take some preventative measures? I see two options here. One involves making it harder to toy with the skins on the models – this would be the lesser solution, as it would be punishing all modders for the possible actions of one modder. The other would just be to ask any and all Oblivion mod databases to not host any nudity mods. Honestly, I’m positive every one of them would comply. It’s totally reasonable. But, Oblivion didn’t do that, and now Jack Thompson’s got fresh meat.

A minor point of speculation on my part begins here. The degree of complexity to the nudity mod seems to be disputed – many people are under the impression that it requires some complex retexturing of the basic models, but that does not seem to be the case. Equally many people have described a much simpler process, one possible within the Construction Set (the editing program for Oblivion). I should stress the fact that when I was cruising through the thousands of available mods, I saw at least five mods claiming to add nudity (ironic wording there – “add” nudity). It’s one thing if the mod is mildly complex, but I don’t think this is the case.

As for the rerating of the game to Mature, I think it’s stupid that it was rerated over a mod. It’s kind of like (using the car analogy again) blaming the car manufacturer for car theft (there are obvious cases in which this is reasonable, but, stick with me here). Oblivion probably should have been rated M anyways, though. As many have pointed out, you’re gonna find rotting corpses, on fire, hanging from the ceiling, with knocked over chairs below them. And once you get close enough, you can take the gold and meat out, complete with a squishing noise as you open and close the inventory! I’m no proponent of the idea that we should ban anyone below 18 from buying such horrid filth, but really, there’s stuff in the game that makes me cringe occasionally. Are breasts really worse than decapitated corpses and festering zombies?

I think the ESRB generally does an okay job of rating games, but I just hate to see them become pawns of the lesser forces in our country. It is an inevitability, of course, but one that I hate to see nonetheless.

Oblivion, lol

[geek]

I am now taking a short break to give you some preliminary (after 30 or 40 hours of playing) thoughts on Oblivion. Eventually, I’d like to do a nice, extensive review with some of my personal favorite screenshots and whatnot, but for now, I just want to jot down some interesting things.

The first being, the graphics, and my computer’s rendering capability. I am ever so close to being able to max out the settings in every category. My main limitation lies in the speed and capacity of RAM. PC3200 is standard, but contains no capacity for overclocking, and combined with the mere 512MB (hopefully being rectified tomorrow), my computer is unhappy with Oblivion’s extensive use of textures.

I’ve been running the game at 1024×768, with HDR enabled, and all other settings set to maximum. Because Oblivion uses floating-point HDR (Half Life 2 and Splinter Cell: Chaos Theory use an “interlaced” version that is much closer to Bloom than true HDR), anti-aliasing is off by default. I have not yet tried forcing AA on, but judging from the performance I got with Bloom and 4xAA, I do not expect a strong display of computing prowess.

For those of you that do not know, HDR is a lighting system that attempts to simulate the intricacies of the eye – moving from dark areas to light areas results in greater brightness for a period of time, which is inversely true for the reverse situation (that is, moving from light to dark results in a very dark environment). However, the lack of native AA almost makes Bloom (what is generally referred to as the “cheap knockoff” of HDR) more preferable. I took some comparison shots which you can see here.

Anti-aliasing becomes a serious issue when I’m faced with large patches of grass. Much of Oblivion is covered with truly spectacular fields of grass that will make your computer commit seppuku if you are not properly prepared. I have not sufficiently played with the settings to rectify this situation, but that will come soon. Playing with the settings can be rather frustrating when you have to restard Oblivion for any kind of major settings changes.

As for the game, I can safely say this is the best game I’ve played in years. Is it the best game I’ve ever played? I don’t know, but it just might be. More to come later.

[/geek]