video game feminism

I’m a huge fan of Anita Sarkeesian’s Tropes vs Women in Video Games series. Although I highly recommend them to anyone with a serious interest in pop culture or video games, the series is quite long. Since this post involves many of its core ideas, I’ll provide my summary of Sarkeesian’s most important observations.

Video games and the industry surrounding them are extremely male-dominated. Games aren’t just being marketed exclusively towards men — games themselves are designed around the assumption that the players are male. They overwhelmingly cater to this group to such an extent that it is actively alienating the players that do not match this target demographic.

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