Sand Wraiths and Boar’s Blood

The Setting

Near-future techno-fantasy. Limited forms of magic exist, but are not possessed by humans. There is no mechanical flight and no space exploration, but a few major cities enjoy an extreme level of technological advancement and wealth – automated wireless everything, high speed magnetic rail, laser weapons, flexible and lightweight armor. Recycling is not just mandatory, but ultra-efficient; when old technology is replaced, all of the parts and pieces are broken down and the core materials recovered for future use. While this has made the cities extremely self-sufficient, it has left secondary populations in the dust. As a result, the few remaining rural towns – which are still agrarian and contain a vanishingly small portion of the world population – are a hodgepodge of pre-industrial technology with what little unrecycled gadgetry finds its way out of the cities. Some possess no technology whatsoever. The overwhelming majority of city dwellers know nothing about rural populations because of how few and irrelevant they are.

Continue reading Sand Wraiths and Boar’s Blood